Fantasy Overgrown Cathedral - Thesis Project Breakdown

This is my breakdown for my thesis project, which you can find here:
https://www.artstation.com/artwork/Dv6Qa0

It was quite a lot of work, across various disciplines including but not limited to hard-surface modelling, texturing, sculpting, set-dressing, making foliage, making fabrics, etc. Some of the biggest challenges I faced came down to were designing unique assets that felt comfortable in the space, meshing together organic sculpting and hard surface to create complex and interesting architecture, and finally making a variety of foliage of decent coverage that had different but unique and distinct uses across the space.

Rowan Tree

Rowan Tree

Main foliage pieces

Main foliage pieces

I ended up combining two foliage pieces I used in my previous projects, but only to supplement everything else that I made.

I ended up combining two foliage pieces I used in my previous projects, but only to supplement everything else that I made.

Base Color, Wireframe, Detailed Lighting

Base Color, Wireframe, Detailed Lighting

Cathedral modkit

Cathedral modkit

Ciborium. It was challenging but fun because it combined pretty much everything I learned (hard surface, organics, foliage, human sculpt) into one single hero asset.

Ciborium. It was challenging but fun because it combined pretty much everything I learned (hard surface, organics, foliage, human sculpt) into one single hero asset.