RØYK: Interior

Having finally completed my junior year biome project, this is my process through creating the interior visual development for it. I was allowed much more freedom to explore the interior space than I was with my 3D space due to time constraints, and studied a lot of medieval cruck timbre frame construction for the creation of my biome's workshop.

Final Render

Final Render

The 3D model I created in Maya as the base of my final render

The 3D model I created in Maya as the base of my final render

More exploration into possible props within the space. Not all of it was possible to include in the final 3D space.

More exploration into possible props within the space. Not all of it was possible to include in the final 3D space.